This is Tiffany Hsin

I’m a 3D / Environment / Conceptual Artist

I am a 3D Environment and Technical Artist with over four years of experience developing production-ready assets for real-time and cinematic pipelines. Trained in an engineering-focused program, I specialize in bridging art and technology through material systems, shader workflows, and in-engine implementation.

I focus on building efficient, scalable assets using Maya, Substance Painter, and Unreal Engine, with an emphasis on optimization techniques such as LODs, instancing, and performance-aware material design. My goal is to create assets that not only meet visual standards but also integrate seamlessly into gameplay and rendering systems.

Proficient Tool

3D / LookDev

  • Maya

  • Substance Painter

  • Substance Designer

  • Blender

  • Zbrush

  • Speed Tree

Concept / visual Design

  • Photoshop

  • Illustrator

  • After effect

  • Premier Pro

  • Davinci

  • Procreate

Game / Rendering Engine

  • Unreal Engine | Shader

  • Unreal Engine | Blueprint

  • Unity

  • Godot

  • C++

  • Python

AI Assistant

  • ChatGPT | Context, coding

  • Gemini | Resource finding

  • Claude | Website Coding

  • MeshyAI | 3D Model generated

  • Grok | Concept art, Image, video ideas