This is Tiffany Hsin
I’m a 3D / Environment / Conceptual Artist
I am a 3D Environment and Technical Artist with over four years of experience developing production-ready assets for real-time and cinematic pipelines. Trained in an engineering-focused program, I specialize in bridging art and technology through material systems, shader workflows, and in-engine implementation.
I focus on building efficient, scalable assets using Maya, Substance Painter, and Unreal Engine, with an emphasis on optimization techniques such as LODs, instancing, and performance-aware material design. My goal is to create assets that not only meet visual standards but also integrate seamlessly into gameplay and rendering systems.
Proficient Tool
3D / LookDev
Maya
Substance Painter
Substance Designer
Blender
Zbrush
Speed Tree
Concept / visual Design
Photoshop
Illustrator
After effect
Premier Pro
Davinci
Procreate
Game / Rendering Engine
Unreal Engine | Shader
Unreal Engine | Blueprint
Unity
Godot
C++
Python
AI Assistant
ChatGPT | Context, coding
Gemini | Resource finding
Claude | Website Coding
MeshyAI | 3D Model generated
Grok | Concept art, Image, video ideas